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Sins of a Solar Empire II | Steam

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Langue :  Multilangues
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About this game
Release date : 08/15/2024

Buy Sins of a Solar Empire II on Steam

Sins of a Solar Empire II is the sequel to the critically acclaimed space strategy game that effortlessly merges real-time battle tactics with the depth of 4X. As emperor and battle commander, you must lead one of six playable factions to victory against the threat of extinction!

Real Time Tactics meets 4X Depth

There are no turns. There is no battle mode. There's no strategy mode. It's all one mode and it's all happening in real time.

Zoom in instantly to control tactical engagements where every missile, turret and ship is fully simulated and an important part of the battle. Zoom in instantly to manage your empire where every asteroid, moon and planet orbits its parent in a slowly evolving strategic landscape.

Unparalleled gameplay experiences

Sins of a Solar Empire II offers expansive empires, huge fleets, and totally new and exciting gameplay moments found only in Sins II.


  • The Surprise: Build a secondary fleet on a rogue asteroid and launch a devastating surprise attack when its orbit takes it behind the enemy's rear line.
  • The Body Block: Block the bombardment of an enemy's home planet by using your massive titan to block swarms of missiles attempting to destroy your starbase and its critical planetary shield.
  • The Screen: Advance a screen of anti-burst defence frigates to protect your fragile long-range cruisers by intercepting incoming bombers and missiles.
  • The Swarm: Manoeuvre your faster ships to dismantle large unescorted vessels. Their powerful but slow turrets simply can't keep up with your agile strike force.
  • The Influencer: Influence a hostile expansionist Minor Faction to secure your frontier while reserving enough Influence to win an auction for a powerful item to install on your best capital ship.
  • The Low Blow: Protect yourself from a low blow by establishing a fixed-term alliance. But watch out for the timing - your 'ally' could move his fleet to your door just as the lock expires!

Features

A Dynamic Galaxy: Planets orbit their stars in real time, slowly altering the structure of the galaxy, creating new battlefronts and opportunities. Players can visualise the state of the galaxy up to an hour into the future to prepare their strategies.


3 Unique Races: It's War Year 35 and the emerging TEC, the alien Vasari and the deviant Advent have been forced to adapt and evolve to survive.


  • TEC: The inhabitants of this region of the galaxy, the TEC are humans who have united under the Emergency Coalition of Traders to fight the Vasari alien empire. They rely heavily on trade to support their industrial base and increase their income from resources.
  • Vasari: Ten thousand years ago, the Vasari Empire ruled over hundreds of planets and dozens of sentient species. Now on the run from an unknown enemy, they use their mastery of phase space to conquer and acquire resources to continue their exodus.
  • Advent: A civilisation of humans who were forcibly expelled by the Traders over a thousand years ago, the deviant Advent have returned with technologically amplified psionics and the power of Unity - a devastating expression of their collective will.


Each race has unique starting conditions, game mechanics, units, abilities, items and technologies. Their revolutionary new Empire systems add a whole new level of strategic capability:


    • TEC Trade: The new TEC Trade system allows them to dynamically adapt to their economy by adjusting the distribution of traded resources to demand.
    • Vasari Phase Resonance: Strategically placed structures collect Phase Resonance allowing the Vasari to customise their global phase mastery effects.
    • Advent Unit : Allows the Advent to harness the collective will of their population, unlocking the full potential of the Unit's global capabilities.


6 Playable Factions: The parent races are further differentiated by unique sub-factions, each with their own characteristics and play styles that reflect their motivations and objectives. For example, the TEC: Primacy is a xenophobic 'humans first' empire focused on aggression and the Vasari: Exodus is prepared to destroy planets to fuel their mobile empire.


Combat Simulation: A detailed combat simulation adds incredible depth to the tactical gameplay. Turrets with their own pitching and tracking speeds make firing solutions important in battle. Fully simulated missiles can be blocked by ships or destroyed by advanced defences. New mechanics around shields, armour and hull points give more depth to units and tactical decisions.


Empire Management: All planets and ships can now be easily analysed, customised and upgraded in one place without the hassle of finding and clicking on every unit in your empire. The Intelligent Construction system will queue the entire prerequisite chain to satisfy any item, research or unit construction request.


Fleet Management: The new fleet system includes the ability to request specific reinforcements on the fly. Requested units are automatically queued from the optimal factory and added to the fleet. Combined with Intelligent Construction, this allows you to focus on important tactical decisions and overall strategy.


Unit customisation: Planetary surfaces can now be customised with special items that vary by race and planet type. Capital ships, titans and starbases can also be customised with race-specific items to fill gaps in fleet composition or target specific strategies.


Minor Factions: Many minor factions now populate the galaxy, offering trade, auctions for rare items, and with enough influence, access to their most powerful abilities. Will you befriend them or destroy them to prevent your enemies from turning them against you?


Diplomacy: New features include a new offer/counter-offer system, the ability to give or demand planets, and time-locked ceasefires that prevent your 'ally' from stabbing you in the back until it expires - but keep an eye on the clock!


64-bit Multicore Game Engine: The Sins II game engine can use all available cores and RAM to maximise performance, now and in the future. Dynamic lighting, physics-based rendering, higher resolution textures and more create a beautiful tapestry.


10-Player Multiplayer Support: A cloud-based online system supports both 'participation codes' and waiting rooms to make it easier than ever to play with others. Games can now be joined along the way if a player disconnects or has to leave; humans can even take over from AI players if a friend joins late.


In-game mod support: Mod support has been integrated into the game, making it easier to discover, install and share mods. Custom maps are automatically shared for multiplayer games, avoiding the hassle of downloading in advance for everyone.


Easy to Learn; Hard to Master: With an elegant and intuitive user interface, Sins II is easy to pick up and play. However, mastering your chosen faction will require real skill.

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Minimal configuration
  • OS : Windows 10 v1607+ / 11 (64 bits)
  • CPU : Processeur quadricœur (Intel Core i5 de 5ème génération ou série AMD Ryzen 2x00)
  • RAM : 8 GB de mémoire
  • GPU : Carte vidéo 3D avec 2GB de VRAM (Nvidia GeForce 950 / AMD Radeon RX 450)
  • Disk space : 20 GB d'espace disque disponible
Recommended configuration
  • OS : Windows 11
  • CPU : Processeur 8 cœurs (Intel Core i7 de 9ème génération ou AMD Ryzen série 3x00)
  • RAM : 16 GB de mémoire
  • GPU : Carte vidéo 3D avec plus de 4 Go de VRAM (Nvidia GeForce 1060 ou AMD Radeon 580)
  • Disk space : 20 GB d'espace disque disponible

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