The Empire is no more. It has been succeeded by a multitude of kingdoms. The lords and ladies of these small fiefdoms battle for control and influence: whether in secret or in broad daylight, conflicts are fought within and between families, while even greater threats loom on the horizon. Famines wreak havoc on the lives of peasants, war and disunity threaten social order, noble families sink into decadence and hedonism, while beyond the borders of the ancient Empire, great armies eager for plunder and destruction form under the banners of invading kings.
In these uncertain times, you must lead your small kingdom to greatness (and ensure the survival of the members of your noble family) in this simulation of a medieval colony that gives pride of place to stories of valour and infamous treachery.
Your family rules from above, working together (or against each other) to take charge of your city, your kingdom and your political shenanigans. Family members each have their own strengths, weaknesses and ambitions that motivate them as they forge complex ties with each other or with foreign rulers. Observe budding friendships, drunken escapades and brutal assassinations as your nobles give orders to your peasants, lead armies into battle and study ancient texts brimming with knowledge.
The little people of Norland are the backbone of any kingdom, serving their noble lords on the battlefield and in the city with deference and loyalty... until their stomachs are empty or the ale runs dry. With their different origins, needs and opinions, peasants are difficult to please and very easy to manipulate into rebellion, criminality or controversy. Will you respond to their complaints as a benevolent lord or with the executioner's axe?
Norland takes place in a rich world with a shimmering past. Its inhabitants are a veritable mosaic of different cultures with fraught relationships, and the power vacuum that has followed the end of the Empire is causing great uncertainty. In the distance, an unholy horde is gaining strength, looting and burning everything in its path, while the Church of Saint Sophia is using faith to hold vast resources in an iron grip.
When all else fails, swords come out and disputes are settled in blood. Raise your citizen militia, motivate prisoners to fight for their freedom and put your nobles in command to inspire the troops. But what lives will you sacrifice when the banners are raised?
With a multitude of scenarios to choose from and a plethora of options for defining your nobles and the world around you, Norland lets you build a society and tell a story like no other: va-t-en-guerre leading prison legions fighting for their freedom, erudite religious zealots trying to spread their faith, wealthy multicultural idealists keeping tomes of knowledge to themselves, treacherous spies plotting assassination and intrigue... which story will you tell?
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