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Insurgency | Steam

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About this game

ABOUT THIS GAME

Take to the streets for intense close-quarters combat, where a team's survival depends on securing crucial strongholds and destroying enemy supplies in this multiplayer, cooperative experience based on the Source engine. The follow-up game to the award-winning Source mod, Insurgency is highly competitive and ruthlessly deadly, striking a balance between gameplay of a lifetime and protracted action.

Features

Over 40 weapons with numerous accessories, no crosshairs and a focus on realistic weapon behaviour, including a free aim system and intense suppression effects.

16 maps playable in day and night versions in a variety of multiplayer and cooperative modes, ranging from Middle Eastern, African and Central Asian environments.

7 multiplayer game modes supporting up to 32 players, with a focus on territorial control, destroying weapons caches and escorting high-value targets.

5 co-operative game modes where you and your friends team up to achieve mission-based objectives.

Free content updates that include weapons, game modes, maps and new features.

Offline training mode, playing with bots in all game modes.

Team system based on role-based player classes, which are customisable and asymmetric depending on the team you're in.

Squad-based communication system that includes 3D VOIP, allowing nearby friendly and enemy players to hear you.

Aerial map detailing the locations of objectives and teammates.

Collect supplies to customise and upgrade your equipment, affecting your weight, stamina and movement speed.

Streamlined HUD and user interface for a clean, immersive user experience focused on action and environments.

Highly immersive sound and particle effects to intensify the gaming experience.

Create custom maps and content using the Insurgency SDK and scripting system, and share them on the Steam Workshop.

Playable on PC, Mac OSX and Linux with multiplayer compatibility.

Dedicated server support for PC and Linux.

Multiplayer game modes :

Push --- Three territorial objectives must be captured by the attacking team in sequential order. For each objective captured, they gain more reinforcements and time to attack the next one. The defenders have a limited number of reinforcements and must use them wisely. Once the third objective has been captured by the attackers, a fourth cache objective must be destroyed, while the defenders have just one life to make one last stand.


Firefight --- Three territorial objectives, one for each team, plus one neutral. Each team reappears only when it reaches an objective. Secure all objectives or eliminate all enemies to win. Every life counts, making this a highly suspenseful experience dependent on teamwork.


Skirmish--- In addition to three territorial objectives, each team has a supply cache to protect. Teams earn additional reinforcement waves until their cache is destroyed. When both teams have lost their caches and all reinforcement waves, it becomes a Firefight match.


Occupy --- There is a central territorial objective in the region. The team that controls it does not exhaust the reinforcement waves. The gameplay in this mode is reminiscent of King of the Hill or "tug of war".


Ambush --- A high value target ("HVT") must be escorted to an extraction point. It is the aim of one team to make this happen and it is the aim of the other team to prevent this happening at all costs. The HVT is armed only with a silenced pistol, but can pick up a weapon from a fallen enemy or teammate.


--- Three weapon caches must be destroyed by the attacking team to win. Destroying a cache gives the attackers more reinforcements and more time on the clock. The defenders must keep at least one cache from being destroyed and eliminate the enemy team once their reinforcements are exhausted.


Infiltrate --- The standard Capture the Flag mode, but with a twist. Your team's aim is to take the enemy's intelligence and bring it back to your base. Your team will only gain reinforcements when someone takes the enemy's information or when an enemy stealing your team's information is neutralised. This mode requires very strong team coordination and strategy.


Breakpoint--- A neutral territorial objective and two caches on either side. The aim is to secure the entire zone, controlling the environment and destroying enemy caches. Your team reappears when it secures the territorial objective or destroys a cache objective.


Elimination --- In this unique lifestyle, attackers must destroy one of the two weapon caches or eliminate the enemy team within the allotted time. Defenders must kill all attackers.

Cooperative game modes

Checkpoint --- Complete mission-based objectives in sequence against the enemy AI. Each successful objective will respawn all those eliminated along the way.


Hunt --- Insurgents are scattered throughout the environment and your team must eliminate all targets while locating and destroying the weapons cache. High tension, with only one life.


Survival --- Play as insurgents and fight endless waves of increasingly difficult security enemies on night-themed maps. Completing the safehouse objectives with your team allows you to buy better weapons and respawn all dead teammates.


Outpost--- Defend your supply cache against endless waves of enemies trying to destroy it. Each wave successfully defended will bring reinforcements from your team-mates.


Conquer --- Capture objectives in the zone and defend them against enemies trying to take them back. Destroy enemy weapons caches to reduce their numbers.

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